Force Structures usually substantially outlive the Geo-political Epoch that calls them into existence. Typically a piece of equipment will take 15 years from conception to IOC and then has a service life of up to 30 years. One feature usually absent in DOA/DOD level force design and force planning is the connection to personnel policy and promotion policy. If there is some commonality in the participants, a one year period allows the team to go from ” high school to graduate school” in three events on a given topic. Defining problems for future study and analysisĪ “Game-Study-Game-Study” sequence allows the solutions developed in the next study periods to be socialized in the next game. Producing “Blinding Flashes of the Obvious” as the participants workģ. Socialization of problems and solutions previously developed/practicedĢ. Remember that any single war game serves three functions:ġ. GETTING WAR (GAMING) BACK INTO THE WAR COLLEGE (WARGAMING ROOM).SWARM GAMING: REGAINING THE STRATEGIC INNOVATION INITIATIVE (WARGAMING ROOM).GAMES, PLAY, AND THE AFFECTIVE DOMAIN (WARGAMING ROOM).A LABORATORY FOR MILITARY PROFESSIONALS (WARGAMING ROOM).LIKE YOUR BRAIN HAS JUST GONE TO THE GYM (WARGAMING ROOM).USE WARGAMING TO SHARPEN THE TACTICAL EDGE.NOT JUST WAR GAMES: SIMULATING CRISIS NEGOTIATIONS.WARGAMING IN THE SEMINAR: A STUDENT’S VIEW (WARGAMING ROOM).CAVEAT MILITES: SOLDIERS, BEWARE - LEARNING FROM PAST ARMY EXPERIMENTS.Other releases in the “Wargaming Room” series: Air Force Photo/Airman 1st Class Christopher R. The views expressed in this presentation are those of the speakers and do not necessarily reflect those of the U.S. Army War College and the Editor of A BETTER PEACE. Ron Granieri is an Associate Professor of History at the U.S. Jim Markley is the Deputy Director of Wargaming at the Center for Strategic Leadership at the U.S. A former Joint Staff Intern, COL McKannay served on both the Joint and Army Staffs. They are both graduates of the AY20 Resident Class of the U.S. Colonel Will McKannay is a Military Policeman with 26 years of service across all echelons most recently as a Criminal Investigations Division (CID) Battalion Commander. He previously served as a Fellow for the Chief of Staff of the Army Strategic Studies Group. Lieutenant Colonel Mike Loftus is an Army Engineer who most recently served as Brigade Engineer Battalion Commander with the 1 st Armored Division and forward deployed to the Republic of Korea. Subscribe: Apple Podcasts | Google Podcasts | Amazon Music | Android | iHeartRadio | Stitcher | Podchaser | Podcast Index | TuneIn | RSS ![]() I struggled and I questioned why we did so much training to meet certain gates to go someplace and then ultimately be told ‘Hey that training was very useful, it got you ready, but doesn’t meet the requirements of this particular mission.’ They then incorporated inputs from offices in the Pentagon, actual units in the field and the commanders that are living the readiness drill. Mike and Will sought out Jim to advise them on the actual game construction and the central question they were trying to answer. The three join podcast editor Ron Granieri to explain how their game helps to illustrate the development of appropriate requirements, training plans and reporting cycles for Brigade Combat Teams across the Army. A BETTER PEACE welcomes Mike Loftus, Will McKannay and Jim Markley to discuss how Mike and Will, with Jim’s help, came to create a board game during their year at the U.S. What do you do when the training your organization requires you to accomplish doesn’t actually prepare you for your mission or enhance your unit readiness.
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